Remember Monopoly Game is a real-life game. First, you have to know how to play Monopoly game and rules.
When I am playing this game I realize this is a real history game. Follow the rules, each player is paid an equal amount of money before the game start. And invest the money for the proper site for the future of the game plan. Sometimes your money is increased and decreased.
Monopoly Board Game History
In 1934, Charles B. Darrow of Germantown, Pennsylvania presented a game called Monopoly to Parker Brothers executives. Mr. Darrow, like other Americans, was unemployed during this time and often played this game to cheer himself up and pass the time.
It was the exciting promise of the game’s fame and fortune that inspired Darrow to create the game for himself first.
With the help of someone who was a printer, Darrow sold 5,000 sets of the Monopoly game to a Philadelphia department store.
As demand for the game increased, Darrow could not keep up with the order and arranged for Parker Brothers to take over the game.
Ever since the Parker Brothers acquired the game, it has become one of the leading proprietary games in the western world, not just in the United States.
As of 1998, the game was published under license in 80 countries, and in 26 languages; Also, the Spanish version of the US is sold in 11 other countries.
Own It All
That’s the attitude that kept the exclusive game the most popular board game in the world for so many years! Now the classic own-it-all adventure will be driven in the future with this spectacular Millennium Edition.
If you have never played, you will find the complete game rules in this blog post.
If you are an experienced player, these two pages will tell you what is the same and what is different about this Monopoly version.
Welcome to the new millennium. Enjoy!
What is the same?
Game by game, people have been playing in the same rules since 1935 that apart from that, it’s all different; You’ve never seen an exclusive game like this!
What Is Different?
Though the properties and spaces are the classics, the gameboard has never looked like this. It is made of silver-colored, holographic foil- with Mr. Monopoly shining through!
Though it is the same illegal tender, for the first time, the money is translucent.
The dice still roll you smake eyes or double sixes, but they look like precious jewels.
Besides the glow, the houses stack one on top of the other. Keep stacking until you have enough houses to trade-in for a Hotel.
Most of the 8 redesigned tokens are different from the ones you or your parents grew up with. All 8 are things that redefine how we will live in the New Millennium. They celebrate the height of our accomplishments as we step into the next thousand years.
It’s how we work, think and create. It’s the plaything of the human mind. This one does not have a keyboard. It understands speech.
The video cell Phone
We must be connected. in touch, in the loop, in the know. And we want to see who we are talking to!
To get there fast enough, take a superjet. It’s Everyman and everywoman’s everyday transportation.
We will always love cars. This one drives like the future, on every curve, at every angle.
The in-line skate:
Not your grandmother’s roller skate. This exercise machine requires a wardrobe, safety equipment, and attitude.
The world still turns, but today we are a “global village.” We are not isolated. We are part of The World.
No bell and basket on this one! It’s all-terrain, with frictionless rim drive. Pure recreation.
Okay, some things never change. We love the dog, The yellow lay is today’s most popular breed.
How to play Monopoly Game and rules
The purpose of the game is to become a wealthy player by buying, renting and selling the property.
Put the board on a table. Place opportunities and community book cards in the places that are assigned to them on the board. Each player picks a token to represent him while he or she is on the board.
Each player is divided into $ 1500 as follows: 2 $ 500s and $ 50s; 6 $ 20’s; 5 $ 10 each, $ 5’s and 1’s. All other money and other equipment go to the bank.
As a banker, select the player who will also make a good auctioneer. The banker who plays the game must keep his personal funds separate from the bank. If more than five people play, the banker can only work as a baker and auctioneer.
In addition to bank money, the bank has title cards and houses and hotels before players purchase and use them. The bank pays salaries and bonuses. It provides for sale and auction property and their proper title deed cards; It sells homes and hotels to players and offers money loans for mortgages if needed.
The bank collects all taxes, penalties, debt and interest and all the properties it sells and Auctioneer.
The bank never “goes broke”. It the Bank runs out of money, the Bank may issue as much more as may be needed by merely writing on any ordinary paper.
Now Play The Game
Starting with the banker, each player turns around, throwing a dice. Most total players start playing: Place your token in the corner marked “GO” and throw two pieces and move your token to the side, pointing to the number of spaces. After you finish your game, the turn goes left. The tokens remain in the occupied places and proceed from that point on the player’s next turn. Two or more tokens can rest at the same place at the same time.
Depending on where your token is located, you may be entitled to purchase real estate or other property or may be required to pay rent, pay taxes, draw a Chance or Community Book Card. “Go to jail” and so on
If you throw a double, you usually remove your token by the sum of the two sides and you are subject to any privileges or penalties related to the place you land on. Restore the dice, throw again and move your token as before. If you drop a double three times in a row, move your token immediately to the “In prison” section of the “In prison-Just Watch” section (see Jail).
Each time a player’s token lands on or passes over GO, whether by the throw of the dice or by drawing a card, the Banker pays him/her a $200 salary.
The $200 is paid only once time around the board. However, if you pass GO on the throw of the dice and land two spaces beyond it on Community Chest, or 7 spaces beyond it on Chance, and you draw the “Advance to GO” card, you collect $200 for reaching it the second time by instructions on the card.
Whenever you land on an undeclared property you will be able to buy that property at a printed price from the bank. You get the title deed card showing ownership; Put it in front of you.
If you do not want to buy the property, it sells to the highest bidder at a banker’s auction. The buyer pays the bid amount in cash and receives the title deed card for that property. Any bidder who refuses to buy my bid at the printed price. Bidding can start at any cost.
When you land a property owned by another player, the owner pays the rent from you according to the listing printed on his title deed card.
If the property is mortgaged, no rent can be levied. When a property is mortgaged, its title deed card is placed in front of the owner’s face.
There are advantages to having all title deed cards in Color-Group (such as Boardwalk and Place, or Connecticut, Vermont and Oriental Avenue) because then the owner can rent twice for unsupported properties in the color group. This rule applies to unresolved properties, even any other color group property Even with a mortgage.
It is more convenient to have a home or hotel on the property because the rent is much higher than the non-fixed property.
If the owner fails to make a request before the second player’s dice is cast, he cannot collect the rent.
“CHANCE” AND “COMMUNITY CHEST”
When you land in any of these spaces, take the card above the indicated deck, follow the instructions, and lower the face of the card.
The “Get Out Jail Free” card is kept unused and then returned to the bottom of the deck. If the player wants to draw it, he/she is willing to use it if he/she can sell it at any time to any other player at an agreed price.
“INCOME TAX RULE”
If you land here, you have two options: You can estimate your tax as $ 200 and pay the bank, or you can pay the bank 10% of your total value. Your total value is your total cash, the printed cost of all the buildings you own.
You must accept the option before adding your total value.
When you land in prison: (1) place your token lands marked “go to jail” (2) you draw a card marked “go to jail” or (3) you throw a double thrice.
You will not be able to collect your $ 200 salary from the time you are sent to prison. You must transfer it directly to the jail, regardless of whether your token is on the board. If you are sent to jail, your escape will be over.
If you are not “transported” to the prison, then to that place’s normal course in Playland. You are “Just Visiting”, you pay the fine and proceed to your next time in a very simple way.
You (1) get out of jail by double-throwing on any of your next three turns: If you succeed in doing so, you will immediately transfer the throw; Even if you throw twice, you don’t take turns; (2) use the “Get Out of Prison” card if you have it; (4) buy a “release from jail” card from another player and play it; Or (4) paying a $ 50 fine before you roll the dice on any of your next two turns.
You must pay a $ 50 fine if you do not make the third turn or double. Then you exit the space displayed by your throw.
Even when you are in prison, you can buy or sell property, buy or sell homes and hotels, and collect rent.)
“FREE PARKING RULES”
landing on this space does not receive any money, property or reward of any kind. This is just a “free” resting place.
When you have all the properties in the color group, you can buy the houses from the bank and make them stand up to those properties by raising their bank.
If you buy a home, you can put it in one of them. The next home you buy must be made of one of the most refined features of this or any other complete color group you own. The price you pay for each home will be displayed on your title deed card for the oath you make.
The owner still pays double the rent from the opponent who lands on the un-modified features of his entire color group.
Following these rules will allow for your judgment and financial stability at any time as many homes as you can buy and rent. But you must build equally, as you cannot build more than one house on any property of any caste unless you build a house on each property of the tribe. Then you can start in the second row of the house and, on the other hand, if you have only one home on another property in this group, up to a limit of four houses for any property.
As you build evenly, if you sell a house back to the bank, you must break evenly (see the sale property).
When you have four homes on each property of the entire color group, you can buy a hotel from the bank and lease it to the bank on any of those properties and pay the price for the hotel shown on the title deed card. You can create just one hotel on any one property.
When a bank does not have a home for sale, players willing to do the building must wait for a player to return or sell his house to the bank before building. If a limited number of houses and hotels are available and two or more players are willing to buy more than the bank, then the houses or hotels will need to be sold at the highest bidder at auction.
Private transactions, railroads, and utilities (but not the building) can be sold as a private transaction to any player for any amount of ownership they can get. However, the property can be sold to another player if the buildings stand on any of those color groups. Any building located before the owner can sell any property of that color group must be sold to the bank.
Homes and hotels can be sold back to the bank at any time for half of the price they pay.
All the houses in one color group must be sold one by one, unlike the way they were built.
Unsupported property can be mortgaged at any time by the bank. Before mortgaged an advanced property, all building properties of its properties must be sold to the bank for half the price. The mortgage value is printed on each title deed card.
No rent can be levied on mortgaged property or utilities, but rent can be levied on uninsured properties of the same group.
In order to take out a mortgage, the owner must pay 10% interest on the mortgage to the bank. All owners can buy a home and start returning at full price.
The player who holds the mortgage holds the mortgage, and no other player can secure the mortgage from the bank. However, the owner can leave the mortgage to the other player at any agreed price to the mortgaged property.
If you are a new owner, you can take out a mortgage at once if you wish, by paying the mortgage a further 10% interest on the bank. If the mortgage does not arise once, you must pay the bank 10% interest at the time of purchase of your property, and if the mortgage is to be kept, you must pay the bank an additional 10% as the mortgage amount.
If you owe more to the other player or bank, you are declared bankrupt. If you owe any debt to another player, you must leave all the players with valuable value and retire from the game. At the time of making this settlement, if you have a home or hotel, they must pay the money back to the bank and the cash will be paid to the lender. If you own a mortgaged property and you transfer the property to your creditor, the new owner will have to pay the interest amount to the bank at one time, which is 10% of the value of the property. The new owner, who does this, can then pay the principal as an alternative or hold the property until some time later, then take out the mortgage. If he retains the property in this way until later, he must pay interest again after the mortgage is taken.
Instead of another player, if your buildings are being repaid (due to building or penalties), even if the building sells or the mortgaged property, you must transfer all the assets to the bank. In this case, the bank immediately sells all the properties taken out of the building by auction. A bankrupt who was thrown into the game won.
Money can only be loaned to a player by the Bank and then only by mortgaging property. No player may borrow from or lend money to another player.
RULES for a SHORT GAME (60 to 90 minutes
A player can be mortgaged by the bank only and then with the mortgage of the property. No player can borrow or lend to another player.
Rules of a Short Game
There are five changing rules for this first short game.
During preparation, the banker exchanges three title deed cards for each player. These are required for free on payment.
Before buying a hotel you need only four (instead of four) of each lot in a full-color group. Hotel fares stay the same. The turn-in value is still half of the purchase price, which is one house less than the regular game in this game.
If you land in jail, you must exit (1) using your “jail free of jail” card (or buy one); Or (2) twisting twice; Or (3) pays $ 50. Contrary to standard rules, you can try to roll twice and pay $ 50 in the same turn if you fail to do so.
The fine for landing on “income tax” is a flat $ 200.
References: How to Play Monopoly board game (Wikipedia)
End of the Game: The game ends when a player goes bankrupt. The remaining players value their property:
(1) cash in hand;
(2) Ownership of lots, utilities and railroads at the price printed on the board;
(3) Any mortgaged property owned by the owner, at half the cost of printing on the board;
(4) the house; The purchase price;
(5) Hotels are priced at the purchase price, including the value of three houses
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